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Saturday, February 21, 2009

Aquaman (Vol.6) #74 - Dec. 2000

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Comics Weekend "From The Core"

The final story arc--by writer Dan Jurgens and artists Steve Epting and Norm Rapmund--to this sixth volume of Aquaman kicks off here
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Aquaman and Mera are back from Skartaris and their adventure with Travis Morga, The Warlord, and, for the moment, Arthur is actually happy:
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Arthur is so happy, in fact, he's playful and romantic towards Mera, going so far as to planting a kiss on her during a quiet moment.

But of course all this contentedness can't last long, and when Arthur and Mera make it back to Atlantis, they see that the city is flying its flags of mourning!

Talking to Vulko, Arthur is told how they were gone so long that Tempest and Rodunn followed after them, and how Garth has disappeared as well.

Soon after, a ghostly image of Garth appeared to Dolphin, and then after that, Garth's body was found:
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But, despite the devastating evidence of in front of of him, Arthur refuses to believe Garth is really dead.

The other believe he is so overwrought with grief he's in denial, but Arthur is having none of it. He believes the ghostly visions Dolphin saw mean something, and he heads out to find Garth.

On his way out of the city, Arthur is met by his #1 security chief, Rodunn, who pledges to come along and help find Garth.

They make their way to the pit, and find that it has turned the sea around it into a sea of death--all the life around the edge of the pit has died as well. Arthur says he's going in alone, but Rodunn won't listen. In addition, he's brought along two protective "containment suits" that they will don going in.

After several hours of searching in the morass that is the inside of the pit, Arthur and Rodunn are attacked by some sort of sea creature. Arthur tries to talk to it telepathically, and when he can't find any consciousness there at all, he surmises its just an illusion!

Arthur and Rodunn pass through the creature, and come out the other side, to find
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...to be concluded!


As such a die-hard fan, it was nice to see Arthur and Mera so happy together, if even for just a couple of pages. *sigh*

Anyway, be here tomorrow to see final issue of this series!

Friday, February 20, 2009

Aquaman Shrine Interview with Mike Grell - 2009

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Now that we've had the chance to look back at then-newcomer Mike Grell's work on Aquaman in Adventure Comics, let's talk with the man himself!

Mike, over the course of his four decades in comics, has been the writer/artist of such well-regarded books as The Warlord, Green Arrow: The Longbow Hunters, and Jon Sable Freelance, but he got his start drawing the King of the Seven Seas:

The Aquaman Shrine: How did you end up with the Aquaman assignment?

Mike Grell: It was the classic "How did you get into the business?" story--I had gone out in '73 to attend the New York Comic Con. And in my portfolio I had a bunch of samples, and I was expecting to show a comic strip while I was out there, and I couldn't even get an appointment.

Nobody was interested in action-adventure stuff, and I learned that the con had almost nothing to do with comic strips, it was all comic books. But while I was there, I ran into Irv Novick and Allen Asherman. Irv was a terrific guy and an amazing artist, and Allen was Joe Kubert's assistant at the time.

They both looked at my stuff and were very encouraging, and Irv told me in no uncertain terms to get my carcass to Julie Schwartz's office. Unfortunately, I had to get on a plane later that day, so I went home, and I ended up corresponding with Allen, staying in close contact, and then I decided just make the big break--I packed up and moved to New York.

AMS: Wow.

MG: Yeah. So I went to Julie Schwartz's office pretty much cold, and I had my Encyclopedia Salesman's pitch down all prepared--"Good afternoon, Mr. Schwartz, can I interest you in this deluxe 37-volume set of blah blah blah..."

AMS: [laughs]

MG: And if you get interrupted you have to go all the way back to the beginning, "Good afternoon Mr. Schwartz...", and that's exactly how far I got. I said "Good afternoon, Mr. Schwartz" and he said "What the hell makes you think you can draw comics?"

I dropped my portfolio on his desk and said "Take a look, and you tell me."

AMS: Whoa!

MG: Yeah [laughs]--cocky. I hadn't read that book about bumblebees not being able to fly, all right? So, he looked at it and called Joe Orlando in. By now I had told this guy my story, and he told Joe this moved with his wife and his dog, and he was looking for work, and is there anything you can give him?

Joe looked at the stuff very carefully and said, "Yeah, come on into my office." And he gave me my first assignment, which was the Aquaman story, "As The Undersea City Sleeps." Steve Skeates was obviously into alliteration at the time.

And it was the launch of my career. It was one of the biggest breaks I ever got.

AMS: Wow.

MG: Joe was terrific to work with, he was very encouraging. I worked on the story--it was only seven or eight pages--but I worked my brains off on it and brought it in the next week.

And Joe was such a great guy to work with--he immediately gave me another assignment, but before I got to the finish, he also sat me down and gave me a drawing lesson. Several, in fact. When I turned in that [first] story, I became known as The Guy Who Drew Aquaman Mooning The Audience.
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sgThe very first page, I didn't show the hero's face, I had him mooning the audience. So I caught flak for that, and then later on in the story, I drew him sitting on the throne, but had his body slumped too far down, and Julie Schwartz pointed out that [Aquaman] looked like he was sitting on a toilet. [laughs]--and he was right!

Fortunately, the power of the story for the audience overcame the shot of Aquaman sitting on a toilet.

AMS: That was something I wanted to ask you about--when you look at that splash page, it doesn't look unusual or anything, it looks great. So, when someone like Joe Orlando tells you that, do you say to yourself "I don't agree with that, but I'll do it, because it's Joe Orlando and I have to" or did you agree with him at the time?

MG: No, I was paralyzed! I was terrified I was going to have to redraw the entire page. But Joe left me off the hook--he said "It's a good page, so we're going to let it go, but be aware if the Comics Code Authority comes back you're probably going to have to redraw it", but they let it pass.

AMS: It's one of the things that's remarkable about those pages--there's a lot of impressive moment. Not everyone draws Aquaman when he's swimming so that he really looks like he's swimming--his head is at the top of the panel, his feet are at the bottom, but in your pages he's coming in at every angle, he's coming in upside down, and to me it feels very much like this is a guy underwater. This is not a guy rooted to the floor. It seems like you had a handle on the character.

MG: Well, maybe not a handle on the character, but a handle on the swimming part. I loved to swim when I was a kid, and to me swimming is the closest to flying as you can get.

When I've gone scuba-diving over some choral, or even in a lake, where you can see the bottom, and you can turn every which way, you feel like you're suspended over the Earth, and it made a big impression on me.

sgAMS: One of the things I feel like you can see in the pages, is how much effort you were putting into them--there's a scene where Aquaman is looking at a monitor, and you've got the glow from the screen casting a shadow, and part of Aquaman is darkened by zip-a-tone. Did you feel like you really had to knock these pages out of the park?

MG: Oh, absolutely. When someone gives you your first assignment you want to do your absolute best.

In those days, I had just come from working in commercial art, and we used a lot of zip-a-tone, so it was pretty common. But once I got into comics, I soon realized zip-a-tone created a lot more problems than it solved--the combination of the dot pattern of the zip and the dot pattern from the various color plates could crate a moray effect, and would give you weird things going on that would make blobs and blotches on the drawings so that went by the wayside very quickly.

AMS: Did you have much interaction with Steve Skeates?

MG: I only met Steve later on, after I had done a couple of issues. I ran into him at the [DC] office, and we had a cordial relationship.

I was amused at some of the stories he told, Steve had a story for just about every situation, and he had written so many he was a great yarn-spinner. He was always cordial with me and enthusiastic.

I know that he had worked with Jim Aparo [on Aquaman], and I couldn't hold a candle to Jim.

AMS: Yes, he certainly seemed to have an amazing relationship with Jim as writer and artist.

MG: Yep, and that happens now and then. You get guys who just seem to click together, and so it becomes very strange when there's a change up, and I thought, considering all that, Steve was very supportive of me and I had a good feeling when I worked with him.

AMS: That Aquaman back-up feature only ran three issues, and then Aquaman got promoted to the lead-spot [in Adventure Comics]. Do you remember at the time, was that anything they had offered you, or might have offered you, or did not come up at all? Because obviously the stories were pretty popular, since they bumped Aquaman to the front of the book so soon afterwards.

MG: It never came up with respect to me, because by that time I had already gotten the assignment to do The Legion of Superheroes. And Julie Schwartz was keeping me busy with all the back-ups I could handle.

AMS: Yeah, The Legion of Superheroes is enough!

Something else I've always wanted to ask an artist who's had to deal with this--as an artist, how frustrating was it to draw Black Manta, a character with no facial expressions. That's got to be pretty tedious, having to draw that big orb in every panel!
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MG: Again, I have to give a lot of credit to Joe Orlando, who took me aside. Joe was really my mentor in many ways, and he told me about "acting on the page."

And what he meant by that was the difference between emotion and action. And we were talking, and he said back in the old days of silent movies, most of those actors came from the stage, where all the action and the gestures has to be really big because you are playing to the people in the back row of the balcony, and on a comic book page, what you want is something more subtle, like a movie or a TV show--a modern film, where you can convey emotions with a raised eyebrow.
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Sometimes you can't do that, so you have to go back to the bold gesture. So doing Black Manta, the challenge became how to convey the action and the emotion through his physical posture. And that was a great lesson.

When you look at a page in a book where people are posing, if they're just standing around in organized poses, the large-team superhero books are a good place for that--or should I say a bad place for that, because you have four or five people in a panel, they've all got to fit in there some way.

That's enough of a challenge, and many times the artist can't quite figure out what these people should be doing.

That was one of the things I always admired about the work of Curt Swan. When he had to draw an office scene with Lois Lane, Jimmy Olsen, whoever, a bunch of people standing around a water cooler--they're all doing something. They were all unique--all those figures look like people look when they're standing around a water cooler.

Being able to come up with those interesting poses, and still convey the action and the meaning of what's going on is tough. As an artist--and I can speak from both sides of the coin here--as a writer its one thing to put things on a page, but as an artist you have to consider not just what the scene is, but what the dialog is, because you're like a film director. You're everything--you're the casting director, you're the cinematographer, the director, and you have to play all the parts.

AMS: So maybe the best sample story DC could give to prospective artists is Black Manta invading the offices of The Daily Planet, and that's your test--a guy with no face attacking a bunch of people standing around a desk! "If you can make that work, here's a book."

MG: [Laughs] Yeah, absolutely.

AMS: Now, you mentioned you were going the comic con with an adventure strip. That was The Warlord, correct?

MG: It was a comic strip called The Savage Empire, which evolved into The Warlord.

AMS: Now, I see more similarities between an Aquaman strip and Warlord than any other DC character--its a fantasy world, you've got more room for crazy monsters, as opposed to, say, Metropolis.

MG: Absolutely.

AMS: So when you were working on Aquaman, was there anything in that influenced you, that showed itself later in The Warlord?

MG: Oh, I'm sure the cities in Atlantis look very similar to some of the cities in The Warlord, because they both sprang from the same kind of influence. In The Warlord, the world in the center of the Earth--Skartaris--had been settled by survivors of the Atlantean cataclysm. And so their culture translated into the architecture into the cities, the same kind of look, the same kind of a feel, so I didn't have a problem in terms of creative integrity translating one over from the next.

AMS: You mentioned going to the con with an action-adventure strip, something different than DC was publishing at the time. I remember reading about the term, was it Julie Schwartz or Joe Orlando that coined the phrase "The Grellverse" that was the universe Mike Grell's characters existed on?

MG: The question always came up as to which version of Earth The Warlord took place in. I always fought against crossovers, and never did any crossovers with the DC Universe. Later, when I did The Longbow Hunters and the Green Arrow book I never did any crossovers, either. When Green Lantern appeared, it was as Hal Jordan, because I was trying to make Green Arrow fit into the real world.

And there were some questions that were raised, because at some point there were people who wanted to play around with The Warlord setting, and Julie Schwartz said "We have Earth-1, Earth-2, Earth-Prime, and Earth-Grell."

AMS: [Laughs] Yep, that was it--"Earth-Grell!"

MG: And he had some logic behind it--Earth-Prime is the world we live in, we know the world isn't hollow. We know that for a fact--its solid all the way down there. Earth-1 was Superman's world, and he had already drilled through the center of the Earth, the magma core, all the way through, and he never found Skartaris.

And by extrapolation it sure can't be Earth-2, so its got to be some other Earth, so he said Earth-1, Earth-2, and Earth-Grell.

AMS: That's pretty good--you get your own world!

MG: There you go! And I adhered to that as strictly as possible. Of course, as soon as I left the book, they brought in the superheroes.

sgAMS: What are you working on now? You're writing a new Warlord series, right?

MG: Yes. I'm doing the scripts and the covers for new Warlord series, and I'm going to be drawing a few issues down the road, and that ought to be a lot of fun.

I've got another project with an old friend, Mark Ryan, called The Pilgrim, and that's running on ComicMix.com. And in my spare time, I'm finishing up a re-write of a screenplay I did for [Jon] Sable.

AMS: Well, Mike, thank you so much for your time. I really appreciate it.

MG: Great, Rob. Take care.


It was a real thrill to get to talk to the legendary Mike Grell. I thank him so much for his time, especially when you consider what a blip his Aquaman work was in his long, celebrated career. He was a genuine pleasure to talk to, friendly and engaging, and it made for what I think is one of the best interviews we've ever had on The Aquaman Shrine.
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You find out more about Mike and his work on his official website, MikeGrell.com, you can read his new series The Pilgrim over at ComicMix.com, and if you'd like to commission Mike to do an original illustration (like the sweet Aquaman piece you see above), go to CatskillComics.com!

Special thanks to Stephen Legge for helping set up the interview with Mike.

Thursday, February 19, 2009

Adventure Comics #437 - Feb. 1975

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Comics Weekend "A Quiet Day in Atlantis"

Mike Grell is back for this, his third and final Aquaman story, but Steve Skeates has been replaced by Paul Levitz
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Aquaman was zapped by Black Manta, of course, who watches from the safety of his Manta Ship.

He orders his crew to follow Aquaman's unconscious body into the pit, but it gets caught in a web of seaweed.

Aquaman wakes up, in time for the Manta Ship to blast some rocks above him, causing them to crash down on him, trapping Aquaman in a small cave carved into the rock wall. He goes looking for an escape:
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...I love that octopus just sitting there, in the darkness. A nice touch by Mike Grell.

Aquaman talks to some finny friends and learns that the cavern leads out to an open sea farm, and after some more searching, he finds his way out.

Unfortunately, its not that easy:
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Aquaman isn't strong enough to free himself, so, still wrapped in one of the creature's tentacles, he swims toward it at full speed, making a hard turn at the last second. The resultant *snap* breaks the tentacle off (ouch!), and Aquaman manages to escape.

But the day's not over. On the way back to Atlantis, he's in the right place at the right time to rescue a young girl who carelessly runs in front of a giant mechanized harvester.

He saves the girl, returning her back to her mother. He then collapses from exhaustion, waking up back in his royal chambers:
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...with its humorous ending, this story reminds me a bit of the kind of story you might have seen in one of the Aquaman Filmation cartoons.

I like how Black Manta is regarded as sort of a permanent thorn in Aquaman's side, and you can work him into a story like this and have it just be a sub-plot.

That purple creature reminds me of the sort of icky beings Basil Wolverton was creating for Plop! covers around this same time. I imagine he (it?) was pretty mad at Aquaman, for snapping one of his arms off like that.


And that was it for Aquaman's second run in Adventure Comics. Of course, he would return in just a few issues, this time as the lead, drawn once again by The Man, Jim Aparo.

Adventure
editor Joe Orlando was rotating different back-up features behind The Spectre main feature, so I think we can assume Aquaman was the best received, since it was he--not The Seven Soldiers of Victory, not Captain Fear--who got the promotion once the ground-breaking Spectre series ended.

Mike Grell had clearly proved his mettle to DC's editors, since he started receiving more and more assignments from this point on.

Tomorrow, as promised, we'll talk with Mike, about how he landed this assignment, what he thought about it, and where his career went after Aquaman. Be here!

Wednesday, February 18, 2009

Adventure Comics #436 - Dec. 1974

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Comics Weekend "The King is Dead; Long Live The King!"

Steve Skeates and Mike Grell return for a second Aquaman adventure in Adventure, this time with an extraordinarily unusual opening splash panel--Aquaman smashing open his own head!
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We then flash back to see how we got here--in the royal chambers of Atlantis, Aquaman is being introduced to a android duplicate of himself(!), which will--ideally--free the King of Atlantis to attend to more important royal business.

Aqualad and Mera are also present, but Aqualad doesn't like this development. So he strolls outside:
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The Bugala (last seen in Aquaman Vol. 1 #47) begins to attack Aqualad, something Aquaman becomes aware of via closed-circuit TV. He heads out, leaving his android duplicate to handle its first job.

He tries to use his telepathic powers on the Bugala, but it doesn't seem to work. With the wave of its hand, the Bugala sends Aquaman spiraling down onto the coral below.

Aquaman passes out briefly, waking up just in time to see the Bugala attacking the city. He swims past it, slipping to Atlantis' protective dome. Surprisingly, he heads straight for his android duplicate, smashing it open, and we're back where we started.

Aquaman reaches inside the android's head, pulling out some sort of controller, smashing it to bits.

Once he does that, we see the Bugala teeter and fall over, leaving Aquaman to go after the real bad guy:
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...of course Black Manta was behind this! It was either going to be him or Ocean Master.

On the letters page, editor Joe Orlando mentions that next issue will feature the last Aquaman installment, so it seems that this was always intended as a trial run for the character, not an ongoing one.

Tuesday, February 17, 2009

Adventure Comics #435 - Oct. 1974

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Comics Weekend "As The Undersea City Sleeps"

After many years away, Aquaman returned to Adventure Comics (okay, Weird Adventure Comics), the title that would become his on-and-off (x4) home for the 1970s.
This back-up feature would be produced by an interesting hybrid of talent--old Aquaman hand Steve Skeates, and newcomer (to comics) Mike Grell, whose unusual method of storytelling would be evident from the first panel of the first page:
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Aquaman and Manta tussle (as they are wont to do), and it ends with Manta releasing some sort of inky-black cloud from a piece of equipment, temporarily blinding Aquaman.

By the time Aquaman frees himself, Manta has escaped:
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Later, we see a group of hooded sea farmers tending to land. Suddenly, a group of projectiles fly overhead, releasing a wave of chemicals.

Once it hits the farmers, they are all knocked out, and we are left with Black Manta, having arrived in his Manta Ship, to laugh at his victory. But, of course, ist not that easy:
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Aquaman has the drop on Manta, and knocks him about. He orders Manta to tell his men to get back into the Manta Ship, which he does.

Aquaman then sends out a telepathic signal to his finny friends, as he and Manta continue to fight. Manta wonders why his men haven't fired on Aquaman, and we see that they planned to, except they have their own problems:

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A solid start to the new Aquaman back-up. The story is so short (a mere seven pages) there's not that can go on, but it does tell a complete story with a beginning, middle, and end, a lost art nowadays.

Grell's art--while nowhere near what he would achieve later on--is also solid. Some of the poses are phenomenal (like the first panel of the first page, and the last panel on the last, above), and you really get the sense that Aquaman is in water, not bound by gravity.

Be here tomorrow for the second chapter!

Monday, February 16, 2009

Adventure Comics #437 Ad - 1975

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This is a humble little quarter-page ad that ran for Adventure Comics #437, the final issue to feature the Aquaman back-up drawn by Mike Grell.

Normally, I wouldn't post something so simple on a Monday (when I like to go for the big stuff), but this is the kick-off to what I'm informally calling Mike Grell Week.

The three-issue Aquaman back-up that ran in Adventure Comics #s 435-437 is the only Aquaman run in the title that we've never gotten around to covering here on the Shrine. Its memorable for being mostly written by one of Aquaman's greatest writers, Steve Skeates, and being Mike Grell's first professional assignment in comics.

So I thought we'd really do it right, and profile each of the three issues over the next three days, culminating on Friday with a brand-new interview with Mike Grell himself! Be here, it'll be good!

Sunday, February 15, 2009

Aquaman (Vol.6) #73 - Nov. 2000

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Comics Weekend "Power Game"

The concluding chapter of the adventure in Skartaris starts off with Mera imprisoned by the evil Volgos
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We see that Travis Morgan is trapped too, both of them held down by these creepy glowing, tentacled creatures.

We learn what just happened: the possessed Aquaman attacked Morgan, and Mera went after Volgos.

Hitting him with her hard-water powers, she temporarily knocks him out, and we see under the creepy helmet its...Mongo Ironhand, the wizard friend of The Warlord's! Morgan insists he is being controlled by Volgos, too, and then Mera was dragged off by Machiste and Mariah.

Mera is happy to see Arthur return, but:
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Volgos orders Machiste--who is struggling to free himself from Volgos's magical grip--to go and kill Travis Morgan!

A world away, Tempest is searching the mysterious pit, and he finds a small glowing crevice. He lifts a rock to uncover it, and is discovered by three silhouetted creatures, who grab Garth and drag him into a swirling pit!

Meanwhile, Mera feels something strange start to happen--she finds herself free of her bonds:
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Mera frees Morgan, and then they run into Machiste, who comes to kill them. But Morgan delivers a powerful blow, knocking Machiste off his feet.

A few moments later, we see Machiste return to Volgos's chamber, where he still has Mongo Ironhand and Mariah imprisoned. He asks Machiste if the intruders are dead, and Machiste answers by freeing his friends! He is no longer under Volgos's control!

Morgan threatens to shoot the Volgos-controlled Aquaman, but Volgos isn't afraid, since he knows that will kill Aquaman.

But Arthur, his mind still active, grabs Morgan's gun intending to shoot himself, and Volgos in the process:

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Hey, have some respect Morgan--Aquaman did just defeat Volgos.

As the group leaves, they see where Volgos has gone--into the body of one of the giants waiting outside his lair, and he tries a more direct approach--smashing them with a giant fist!

Aquaman has Mera use her powers to propel him into the giant's eye, where he stabs the glowing crystal that seems to house Volgos's power. He shatters it, finding a limp body of Volgos inside. He grabs it and jumps off to safety.

Moments later
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...a nice wrap-up to fun adventure. I like how Aquaman used his mental powers to get out of the main jam, an aspect to the character I like seeing utilized.

Plus Mera gets a lot to do, and we're reminded what a great team they make. If Classic Aquaman comes back to his own title, I'd love to see him and Mera reunited permanently. It just works.
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Not only do the Super Friends take on Starro the Conqueror in the newest issue of DC Super Friends (#12, out this week), but this comes with a DIY mask of the Sea King!

Everyone go out and pick up the issue, if you don't already get the series--its a lot of fun, and you get Classic Aquaman in every story!

Saturday, February 14, 2009

Aquaman (Vol.6) #72 - Oct. 2000

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Comics Weekend "Worlds Apart"

Tempest is hot on the trail of the "mystical disturbance" he's been sensing the past few days
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Accompanied by Rodunn, they find the spot where Arthur and Mera were last seen before they disappeared. Garth doesn't know what's going on, but he's assured its something bad.

Meanwhile, on Skartaris, Aquaman and Mera are being informed by Travis Morgan about Valgos, who Morgan calls "The Greatest Enemy Skartaris has ever known." Valgos is a tyrant and a murderer who uses sorcery to get what he wants. We see evidence of that when the giant beings our heroes have stumbled upon attack!

Morgan tries a direct approach, while Aquaman saves people from being trampled. At the same time, Mera tries to tip one of the giants over with her hard-water powers:
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Temporarily escaping, Morgan and Aquaman have it out over who's in charge. Mera reminds Morgan that Aquaman is a King, in charge of more territory than every head of state on Earth combined. The Warlord agrees to go along, uneasily.

Meanwhile, back in "our" dimension, we see Vulko dealing with problems of state in his king's absence. The U.N. Ambassador wants to meet with Arthur or Garth, and is none too pleased to learn they are both absent.

We find Garth and Rodunn still searching, and they come across a giant glowing pit. Tempest is going in.

Back in Skartaris, Aquaman, Mera, and Morgan make their way to Valgos's hangout:
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They try a two-pronged approach, with Morgan scaling the fort's face (literally), while Aquaman and Mera try to swim underneath it.

They make their way in, and are attacked by two friends of Morgan, Machiste and Mariah, who seem to be under the control of Volgos, as well as a giant hooded bad guy who seems to be doing the controlling.

Machiste attacks Aquaman, and Mariah attacks Mera (redhead on redhead action!). Aquaman tries his best to match Machiste fist to fist:

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The head bad guy calls an end to the fighting, and uses his powers to manipulate Aquaman's hand, causing him to lose control of it!

We find Morgan finally having made his way in, and things are not good:
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There's trouble back home as well, as we see a mysterious figure sneaking into Dolphin's bed chamber, and they seem to have plans for the baby Cerdian:
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...to be continued!

I love that moment with Machiste where Aquaman is going on and on and Machiste basically tells him to shut up. Priceless.

Be here tomorrow for the concluding chapter of Aquaman and Mera lost in Skartaris!
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Speaking of Aquaman comics (and we always are), the third volume of Showcase Presents: Aquaman is out this week. It reprints Aquaman (Vol.1) #s 24-39, plus Brave and the Bold #73, and Superman's Pal Jimmy Olsen #115, all for a measly $16.99.

I'm going to assume, since this is the third volume of Aquaman reprints, that the series is selling well enough to keep going past this, so that means in Volume 4 we'll get to the Steve Skeates/Jim Aparo run on the book, which--incredibly--has never been reprinted in any sort of complete form before.

I'm glad to see this series is continuing, and glad to see so much Classic Aquaman is out for people at a (very) reasonable price!

Friday, February 13, 2009

Aquaman Shrine Winds Dardo Award!

sgI have been honored with one them there "Dardo" Awards (the ones the young people are always talking about), given out by bloggers to other bloggers who the original bloggers think are running great blogs. Got it?

Anyway, what I call "The Rob Kelly Family of Blogs" was gifted with two different Dardos--one for The Aquaman Shrine (awarded to me by Jon Knutson of Random Acts of Geekery, and then again by Shag Matthews of Once Upon A Geek), and one for I Am The Phantom Stranger, awarded to me by "Chris Bankrobber" of the blog When Is Evil Cool?

So now its my job to spread the love, and award the Dardo to five other blogs I think are really cool. Ok, so here goes:

Gorilla Daze - run by Allan Harvey, this blog covers all kinds of weird ephemera in the world of comics. No overarching theme to the blog, its just a lot of fun.

By Ken Levine - a blog by Big Time TV writer/director/producer Ken Levine, who has worked on series like Frasier, Cheers, and M*A*S*H. Great insights into the world of Hollywood, all done with razor sharp wit.

And Then I Wrote... - a blog by Big Time comics and book writer Paul Kupperberg, who offers us daily glimpses into the life of a professional writer. I'd love the blog even if I didn't know Paul and call him a friend.

Siskoid's Blog of Geekery - Siskoid manages to post more in one day on one blog than I do on all my blogs combined. Covering comics, TV, movies, DVDs, games, and lots more, plus a seemingly neverending examination of Star Trek in all its forms.

Sitcom Diablo - From the man who brought you Plaid Stallions, comes this blog covering TV--mostly bad TV--in all its myriad forms. Brian's writing is fall down (well, fall out of chair) funny, so I'm glad we get two doses of his humor a day on teh internets.

So those are my Dardo Awards! Thanks to Jon, Shag, and Chris for mine! Eat, blog, and be merry!

Valentine's Day Card - 1980

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With Valentine's Day falling on a weekend this year, I figured today would be a good time to post this other 3D Valentine's Day card, which folds open to reveal the sweet, sticky Valentine's Day message.

Like the other 3D card I posted, this one is drawn the great Dick Giordano, the perfect artist for stuff like this.

What girl could turn this down, I mean really?

Thursday, February 12, 2009

Super Friends Bean Bag

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I am not fortunate enough to own something as cool as a Super Friends bean bag.

Luckily, F.O.A.M. member Brian Heiler was nice enough to send me this catalog shot of it, so we can all enjoy its bean baggy goodness.

This was one of those weird hybrid Super Friends logos, with Flash, Green Lantern, Green Arrow, and Batgirl added in by a different artist. (Oh, how that must have made Alex Toth happy)

I gotta find me one of these one day.

Wednesday, February 11, 2009

Aquaman at Wegman's

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This...unusual store display is located in the Mt. Laurel, New Jersey Wegman's supermarket.

A while back, a friend told me they saw this in the store, and the next time I was there I went looking for it, but never did. I thought maybe they got rid of it until F.O.A.M. member Glenn Walker sent me this photo, so obviously I was just not eagle-eyed enough. Thanks Glenn!

This shot of Aquaman shows up more and more when a single illustration of the Sea King is needed for some piece of merchandise--its quickly becoming the stock Aquaman art of the new millennium.

Tuesday, February 10, 2009

AquaSketch by Chris Giarrusso - 2009

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As promised, here's one of the sketches I picked up at the NY Comic Con over the weekend.

I'm a big fan of Mini-Marvels, and I'm glad that Marvel has expanded them into their own digest-sized books. I buy every one of them, and enjoy them, and then have the added joy of giving them to the various kids I know.

Chris never gets to draw any DC heroes (in the comics, at least), so I love seeing the King of the Seven Seas done in his style. How adorable is this??